Our highest goal is to create games the way we envision and in the best and as bug free version as possible
We want to develop games “It’s done when it’s done” way (the slogan was popularized by Blizzard in their golden days, among others). No dates, no deadlines. We take the time we need to make the game right and complete. And we don’t want to crunch.
We want to develop games with good gamer and game developer ethical values: Pay for the whole game once and get everything, no microtransactions, no pay to win, no cosmetics. (Full fledged DLCs with good amount of content are ok, but our current goal is also to keep those for free) No shitty/shady moves towards our community. Keep things transparent. Don’t promise things we’re not delivering. Don’t advertise on a platform we’re going to abandon because of a better exclusive deal. No discrimination in any form
To get the best possible end result, we try to stay flexible throughout the development of our projects. We don’t plan out the whole project from start to finish and then drop it on the market once it is finished as is. Instead, we try to group the project into smaller Milestones, like a prototype/demo or early access/beta. Release those to the public and have it be tested by as many players as possible and adjust the game based on the feedback we receive. Staying close to the community is an important part for the company.
We try to sustain relaxed work conditions, which is not as common in the game dev business
Contact: info@moi-rai.com