Moi Rai Games
Based in Frankfurt, Germany
A pixel art monster taming game featuring sideview visuals, metroidvania like exploration and challenging turn based combat. As the youngest heir of an ancient bloodline of proud Monster Keepers, you step out into the world to follow in your ancestors' footsteps. You will gather a party of monsters to grow and train. Meanwhile, a series of unsettling events worries the experienced Keepers of the Monster Sanctuary. This is the beginning of a journey to unravel the cause of this mystery that threatens the peace between humans and monsters. Monster Sanctuary is the idea of combining monster taming, turn based combat and metroidvania-like exploration. Any monster you encounter can become a part of your own party. Additional monsters provide a lot of tactical options in combat or allow you to overcome certain obstacles to explore new areas.
Monster Sanctuary started as a free time project in 2015. When publishing first game-play footage of the game with many of the postings going viral with people appreciating the original idea, the goal was set to make Monster Sanctuary a full time project.
- Strategical turn based combat
- Every monster has a unique skill tree. This lets you individualize your monster to pursue different strategies
- Feeding and equipping your monsters to improve their stats further emphasizes this aspect
- A combo system that gives additional depth to the combat
- Combat ratings that emphasises efficient combat completion
- Using monster abilities to unlock new areas
Demo Trailer YouTube
Logo & Icon
About Moi Rai Games
Denis Sinner, the developer of Monster Sanctuary, started developing games back in 2001. Since 2010 he has been working as a Programmer in the Game Industry. Inspired by ConcernedApe (Stardew Valley), he set the goal to also make the design, art and the music for the game all by himself.
More information on Moi Rai Games, our logo & relevant media are available here.
Monster Sanctuary Credits
Programmer, Designer, Artist, Composer